This system I designed for naval combat might be adapted. It has the usefulness of being mathematically logical which is good for ship building/points balancing.
To hit works like normal using a d10; but only a single d20 damage roll is made for all weapons in the battery.
D20 Damage Roll
AF | 10 | 15 | 20 | 30 | 40 | 60 | 80 | 100 | 120 | |
DF | 20 | |||||||||
Ratio | 1:2 | 2:3 | 1:1 | 3:2 | 2:1 | 3:1 | 4:1 | 5:1 | 6:1 | |
Damage 50% (10) | 100% 20 | 70% 16+ | 50% 11+ | 35% 8+ | 25% 6+ | 20% 5+ | 15% 4+ | 10% 3+ | 10% 3+ | |
Crippled 100% (20) | 100% 20 | 70% 16+ | 50% 11+ | 35% 8+ | 25% 6+ | 20% 5+ | 20% 5+ | |||
Vaporized 200% (40) | 100% 20 | 70% 16+ | 50% 11+ | 40% 9+ | 25% 6+ |
I may adapt this so it can register 25% damage and 150% damage by adding in extra rows.
Some weapon examples:
Energy Weapons:I
If your attack roll was double what was needed (i.e. 3+ needed and rolled 6+) do 50% extra damage
Lose 50% damage beyond half (5") range
Projectile Weapons
x2 to any velocity penalties
Do 50% extra damage if closing velocity exceeds 10"/turn
Tidak ada komentar:
Posting Komentar